CLASSES
There are 12 classes. Each class has three specializations, and you pick one
at level 3. Your specialization sets your role (tank, healer or damage) and
gives you its own talent tree.
For full ability lists, see each class on the
wiki.
| WARRIOR |
A melee fighter who can tank or deal damage.
- Arms (damage): two-handed weapon hits that cause bleeding.
- Fury (damage): builds rage in melee and spends it on big hits.
- Protection (tank): uses a shield to take hits and keep enemies on you.
Warrior on the wiki
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| MAGE |
A spellcaster who uses fire and frost magic.
- Arcanist (ranged damage): area spells like fire storms and meteors.
- Spellblade (melee damage): fights up close with fire and frost weapons.
- Arcane Arts (healer): heals and shields allies with magic.
Mage on the wiki
|
| ROGUE |
A fast melee fighter who uses combo points and poisons.
- Assassination (damage): stacks poisons, then finishes the target.
- Brawler (tank): tanks by dodging attacks and countering.
- Toxicologist (damage): builds up toxins and bursts them on groups.
Rogue on the wiki
|
| ARCHER |
A ranged fighter who uses a bow.
- Marksman (damage): slow, powerful aimed shots.
- Trapper (damage): quick shots that poison enemies while you keep moving.
- Sentinel (healer): heals allies with arrows, with a wolf companion.
Archer on the wiki
|
| PRIEST |
A holy spellcaster, mostly known for healing.
- Holy (healer): single-target and group healing.
- Discipline (support): shields and heals allies, then attacks.
- Shadow (ranged damage): shadow damage over time and a Voidform transformation.
Priest on the wiki
|
| PALADIN |
A holy fighter who mixes melee combat with healing.
- Retribution (damage): builds holy charge in melee and releases it.
- Holy (healer): heals allies while fighting in melee.
- Protection (tank): holds blessed ground with a shield.
Paladin on the wiki
|
| SHAMAN |
Uses lightning, fire, earth and water magic.
- Stormbringer (melee damage): fights in melee and casts lightning mid-swing.
- Stormcaller (ranged damage): slow, heavy lightning and fire spells.
- Tidecaller (healer): water healing that jumps between allies.
Shaman on the wiki
|
| DRUID |
A shapeshifter who uses nature magic.
- Wildheart (damage or tank): Sabertooth form for damage, Bear form for tanking.
- Warden (ranged damage): moon and sun spells.
- Tree (healer): heals over time on the whole party.
Druid on the wiki
|
| BARD |
Supports the group with songs.
- Skald (healer): heals the group with songs.
- Virtuoso (support and damage): deals damage and boosts the group.
- War Chanter (support): controls enemies and protects allies.
Bard on the wiki
|
| NECROMANCER |
Uses death magic and raises the undead.
- Entropy (ranged damage): spreads decay between enemies.
- Veilwalker (healer): drains life to protect allies.
- Bonelord (ranged damage): commands undead servants.
Necromancer on the wiki
|
| REAPER |
A melee fighter who uses dark magic and steals life.
- Harvester (healer): spends its own health to heal allies.
- Wraith (damage): lunges at targets and builds Soul for big hits.
- Gravecaller (damage): places zones on the ground that hurt enemies.
Reaper on the wiki
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| ARTIFICER |
Uses magic devices and enchanted gear.
- Artillerist (ranged damage): bow shots, explosives and a temporary cannon.
- Lifewright (healer): heals with potions you aim and throw.
- Forgeguard (tank): sword and shield, with magic armor.
Artificer on the wiki
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